[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlaySound(key="$d_avg_snowstormflp", volume=0, loop=true, channel="sn")] [SoundVolume(volume=1, channel="sn",fadetime=2)] [Background(image="bg_desert_3",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 卡兹戴尔地区,荒野某处 [dialog] [charslot(slot = "m", name = "avg_npc_1294_1#2$1", duration=1, isblock=true)] [name="“疤眼”"]...... [name="“疤眼”"]......哈。 [name="“疤眼”"]哈哈——哈哈哈哈—— [name="“疤眼”"]预言?什么预言,阿斯卡纶没有杀掉我,没有! [name="“疤眼”"]被言说的仍需辨别,被辨别的仍可更改——预言法术的本质不过是推测和计算,当然没什么无法违逆的命运! [name="“疤眼”"]独眼巨人王庭就是一个天大的笑话! [name="“疤眼”"]......啐。真疼。 [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.6)] [SoundVolume(volume=0.2, channel="sn",fadetime=2)] [charslot(slot = "r", name = "avg_npc_053", duration=1)] [Delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_053", duration=1, isblock=true)] [Delay(time=1)] [charslot] [charslot(slot = "m", name = "avg_npc_1294_1#2$1")] [name="“疤眼”"]我没有死在阿斯卡纶手里,我没有如自己预言的那般死在阿斯卡纶手里...... [name="“疤眼”"]那么死的就该是她了。 [name="“疤眼”"]她势必会来确认我的尸体,那么,你们就会钉住她的影子,撕扯她的身体。 [name="“疤眼”"]她也受了伤,我也不是白白挨打...... [dialog] [PlaySound(key="$d_avg_drawsword", volume=1)] [Delay(time=1)] [name="“疤眼”"]......你们在做什么? [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵"]...... [charslot(slot = "m", name = "avg_npc_1294_1#2$1")] [name="“疤眼”"]在这个时候,把武器,对准我? [name="“疤眼”"]谁收买了你们? [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵"]没有任何人,老大。 [name="萨卡兹雇佣兵"]只是个借机上位的好机会。 [charslot(slot = "m", name = "avg_npc_1294_1#2$1")] [name="“疤眼”"]好机会?确实是个好机会......巴别塔进了城,你们可以用我的人头讨好他们。 [name="“疤眼”"]巴别塔要是输了,你们也可以回到疤痕商场,把握住自己的处境。 [name="“疤眼”"]...... [charslot(slot = "m", name = "avg_npc_053")] [name="萨卡兹雇佣兵"]...... [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(duration=1.5, isblock=true)] [Delay(time=0.5)] “疤眼”沉默地看着这些被他亲手安排在此的伏兵。 风掠过,有一些自己的血腥味。 [charslot(slot = "m", name = "avg_npc_1294_1#2$1")] [name="“疤眼”"]呵。 [name="“疤眼”"]好算计啊,老伙计们。 [dialog] [Blocker(a=0, r=255,g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=255,g=0, b=0, fadetime=0.03, block=true)] [CameraShake(duration=0.1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_knife", volume=1)] [Blocker(a=0, r=255,g=0, b=0, fadetime=0.2, block=true)] [Delay(time=0.3)] [Blocker(a=0, r=255,g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=255,g=0, b=0, fadetime=0.03, block=true)] [CameraShake(duration=0.1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_attack_heavy", volume=1)] [Blocker(a=0, r=255,g=0, b=0, fadetime=0.3, block=true)] [Delay(time=0.5)] [Blocker(a=0, r=255,g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=255,g=0, b=0, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_broadswordblood", volume=1)] [Blocker(a=0, r=255,g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1.5)] [playsound(key="$bodyfalldown2")] [charslot(slot = "m", name = "avg_npc_1294_1#2$1", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5, isblock=false)] [Delay(time=1)] [PlaySound(key="$d_gen_soldiersrun", volume=0.8)] [Delay(time=2)] [PlaySound(key="$knifegore", volume=0.8)] [Delay(time=0.5)] [PlaySound(key="$d_avg_attack_heavy", volume=0.4)] [Delay(time=0.5)] [PlaySound(key="$d_avg_broadswordblood", volume=0.2)] [Delay(time=0.8)] 命运没有杀死他。确实。他做到了。他做到了逆转预言。 然后他死在了自己亲手搭建的舞台上。 [dialog] [stopmusic(fadetime=2)] [StopSound(channel="sn", fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_victoria",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 维多利亚,伦蒂尼姆 [dialog] [playMusic(intro="$katzdale_intro", key="$katzdale_loop", volume=0.6)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1297_1#1$1", duration=1.5, isblock=true)] [delay(time=0.5)] [charslot] 坐落在伦蒂尼姆中的庞大宫殿群总是过于安静。 特雷西斯对生活在其中的麻木贵族嗤之以鼻,他唯独敬重一批又一批用生命为代价走到自己身前的同胞。 哪怕他们举起的刀,指向的是自己—— [dialog] [charslot(slot = "m", name = "avg_npc_404_1#8$1")] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1297_1#4$1", posfrom="200,0", posto="-200,0", duration=0.5)] [delay(time=0.2)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing1", volume=1)] [delay(time=0.2)] [PlaySound(key="$swordtsing2", volume=1)] [delay(time=0.2)] [PlaySound(key="$swordtsing4", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=1.5, block=true)] [charslot(slot = "r", name = "avg_npc_1297_1#4$1", focus="r")] [name="特雷西斯"]曼弗雷德,对敌人留情只会害死自己。不要再犯相同的错误。 [charslot(slot = "r", focus="n")] [name="曼弗雷德"]抱歉,将军......我以为—— [charslot(slot = "r", name = "avg_npc_1297_1#1$1", focus="r")] [name="特雷西斯"]专心应敌。这些埋伏在我们身边的叛徒恐怕已经准备了很久了。 [name="特雷西斯"]他们拨动了维多利亚人的心弦。现在唯有我们自己能扑灭这场叛乱。 [charslot(slot = "r", name = "avg_npc_1297_1#2$1", focus="r")] [name="特雷西斯"]*古老的萨卡兹语*—— [dialog] [charslot] 他轻细的密令声刚落,一道道身影已经无声无息地介入了混乱的现场。 像一阵掠过的风,吹散了倾盆而下的暴雨。 [dialog] [charslot(slot = "m", name = "avg_npc_1307_1#1$1", duration=1.5, isblock=true)] [name="弃名死士"]退后。 [dialog] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [charslot(slot = "m", name = "avg_npc_1307_1#1$1", posfrom="0,0", posto="-200,0", afrom=1, ato=0, duration=0.2, isblock=true)] [delay(time=0.2)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [charslot] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot = "m", name = "avg_npc_1306_1#1$1", posfrom="200,0", posto="0,0", duration=1, isblock=true)] [delay(time=0.5)] [name="巴别塔刺客"]啧。这些人我们来处理。 [name="巴别塔刺客"]尤莉叶,你和其他人继续。 [dialog] [PlaySound(key="$d_avg_drawsword", volume=1)] [charslot(slot = "m", name = "avg_npc_1299_1#1$1")] [name="尤莉叶"]了解。 [dialog] [charslot(slot = "m", name = "avg_npc_1299_1#1$1", posfrom="0,0", posto="200,0", afrom=1, ato=1, duration=0.5)] [delay(time=0.2)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$swordtsing2", volume=1)] [charslot(slot = "r", name = "avg_npc_404_1#1$1", posfrom="100,0", posto="0,0", duration=0.2)] [Blocker(a=0, r=255,g=255, b=255, fadetime=1)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot = "m", name = "avg_npc_1299_1#4$1", posfrom="200,0", posto="-200,0", afrom=1, ato=1, duration=1)] [delay(time=2)] [charslot(slot = "r", name = "avg_npc_404_1#2$1", focus="r")] [name="曼弗雷德"]——别想碰将军。 [charslot(slot = "m", name = "avg_npc_1299_1#4$1", focus="m")] [name="尤莉叶"]别急,会轮到你的。 [dialog] [charslot(slot = "r", name = "avg_npc_404_1#2$1", posfrom="0,0", posto="-200,0", afrom=1, ato=1, duration=0.2)] [delay(time=0.1)] [PlaySound(key="$swordtsing2", volume=1)] [PlaySound(key="$d_avg_swordy", volume=1)] [charslot(slot = "m", name = "avg_npc_1299_1#4$1", posfrom="-200,0", posto="-300,0", afrom=1, ato=1, duration=0.5)] [charslot(slot = "r", posfrom="-200,0", posto="-380,0", afrom=1, ato=1, duration=0.5, isblock=true)] [delay(time=0.5)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5)] [charslot(slot = "m", posfrom="-300,0", posto="-270,0", afrom=1, ato=1, duration=0.2)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot = "r", posfrom="-380,0", posto="150,0", afrom=1, ato=1, duration=1, isblock=true)] [charslot(slot = "r", name = "avg_npc_404_1#2$1", focus="r")] [name="曼弗雷德"]但我是将军的卫官,刺客。 [charslot(slot = "m", name = "avg_npc_1299_1#5$1", focus="m")] [name="尤莉叶"]......那你最好把剑握紧。 [dialog] [charslot(slot = "r", posfrom="150,0", posto="0,0", afrom=1, ato=0, duration=0.5)] [charslot(slot = "m", posfrom="-270,0", posto="-100,0", afrom=1, ato=0, duration=0.5)] [PlaySound(key="$d_avg_wind", volume=1)] [delay(time=0.2)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [Effect(name="$e_slash_01_l",x = -60,y=-100,rox=30,roy=89,roz=150,layer = 1)] [Effect(name="$e_slash_01_l",x = -60,y=-100,rox=30,roy=89,roz=150,layer = 2)] [delay(time=0.5)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot = "r", posfrom="0,0", posto="150,0", afrom=0, ato=1, duration=0.8)] [charslot(slot = "m", posfrom="-100,0", posto="-270,0", afrom=0, ato=1, duration=0.8)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [charslot] 一道不显眼的弧线从尤莉叶的眼前扫过。 凉意逼人。她浑身僵硬。 她想起了在疤痕商场见到殿下的那天。 那时,自己手中的刀甚至都不敢举起。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1297_1#4$1", duration=1.5, isblock=true)] [name="特雷西斯"]足够了,曼弗雷德。 [charslot(slot = "m", name = "avg_npc_404_1#6$1")] [name="曼弗雷德"]将军! [charslot(slot = "m", name = "avg_npc_1297_1#4$1")] [name="特雷西斯"]他们来到我的面前是为了追寻荣耀的死亡,而非怜悯。 [name="特雷西斯"]他们正用生命向我证明他们所见之未来。 [name="特雷西斯"]你们正在进行一场赛跑,身处卡兹戴尔的她同样面临数不尽的威胁—— [name="特雷西斯"]而你们的终点,是我的,或是她的性命。 [charslot(slot = "m", name = "avg_npc_1297_1#5$1")] [name="特雷西斯"]我就给你们这个机会吧。来,杀死我,刽子手,不要让特蕾西娅失望。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background(image="49_g2_kazdelstreet_d",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=1, block=true)] [interlude(maskid = "ui_cutin_mask_horizon", style = 1, size = "1280, 100",offset = "0,0", channel = 2)] [interlude(channel = 2, type = 2, name = "bg_black", afrom = 0, ato = 1, aduration = 1,sfrom = "1.3,1.3", sto = "1.3,1.3", sduration = 0, block = false)] [Sticker(id="st1", text="倒计时", duration=1,x=300,y=325, alignment="center", size=24, delay=0, width=700,block="false")] [Sticker(id="st2", text="2时7分21秒" ,duration=1,x=300,y=365, alignment="center",size=24, delay=0, width=700)] [Sticker(id="st1", duration=1)] [Sticker(id="st2", duration=1)] [interlude(channel = 2, clear = true)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1072_1#5$1", duration=0.5, isblock=true)] [name="Logos"]“破碎”。 [dialog] [PlaySound(key="$d_avg_magic_5", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_avg_explosion_stone")] [Delay(time=0.4)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1)] [PlaySound(key="$d_avg_armycrowd", volume=1)] [PlaySound(key="$d_avg_battlefield_environment", volume=0.5, loop=true, channel="b")] [PlaySound(key="$d_avg_mgcbttlfld", volume=0.5, loop=true, channel="m")] [PlaySound(key="$d_avg_audience_chaos", volume=1)] [charslot(slot = "m", name = "avg_npc_419_1#1$1")] [name="慌乱的王庭军"]门,门破了!他们要进来了! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1, block=true)] [interlude(maskid = "ui_cutin_mask_horizon", style = 1, size = "1280, 100",offset = "0,0", channel = 2)] [interlude(channel = 2, type = 2, name = "bg_black", afrom = 0, ato = 1, aduration = 1,sfrom = "1.3,1.3", sto = "1.3,1.3", sduration = 0, block = false)] [Sticker(id="st1", text="倒计时", duration=1,x=300,y=325, alignment="center", size=24, delay=0, width=700,block="false")] [Sticker(id="st2", text="1时33分48秒" ,duration=1,x=300,y=365, alignment="center",size=24, delay=0, width=700)] [Sticker(id="st1", duration=1)] [Sticker(id="st2", duration=1)] [interlude(channel = 2, clear = true)] [delay(time=1)] [charslot(slot = "m", name = "avg_003_kalts_1#1$1")] [name="凯尔希"]通知所有内应行动,缴械巡逻部队。 [dialog] [charslot] [playsound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_1309_1#1$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [charslot(slot = "m", focus="n")] [name="Ace"]城内防卫很薄弱,几乎只有军事委员会的城防部队。 [name="Ace"]在他们合流之前逐个击破。动作快。 [dialog] [playsound(key="$transmission")] [CharacterCutin(widgetID="1", fadetime=0.5, block=true)] [charslot(slot = "m", name = "avg_003_kalts_1#5$1")] [name="凯尔希"]......哪怕双方都尽量避免战火波及到城内,这也不太正常。 [name="凯尔希"]把所有情报传回给博士,行动小队加快速度,随时警惕。 [name="凯尔希"]拔除军事委员会在广场上的旗帜,打开全城广播频段。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=1, block=true)] [charslot] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=1, block=true)] [interlude(maskid = "ui_cutin_mask_horizon", style = 1, size = "1280, 100",offset = "0,0", channel = 2)] [interlude(channel = 2, type = 2, name = "bg_black", afrom = 0, ato = 1, aduration = 1,sfrom = "1.3,1.3", sto = "1.3,1.3", sduration = 0, block = false)] [Sticker(id="st1", text="倒计时", duration=1,x=300,y=325, alignment="center", size=24, delay=0, width=700,block="false")] [Sticker(id="st2", text="49分59秒" ,duration=1,x=300,y=365, alignment="center",size=24, delay=0, width=700)] [Sticker(id="st1", duration=1)] [Sticker(id="st2", duration=1)] [interlude(channel = 2, clear = true)] [delay(time=1)] [charslot(slot = "m", name = "avg_003_kalts_1#1$1")] [name="凯尔希"]准备联系本舰接驳,尽快让殿下他们进入我们的控制区域。 [name="凯尔希"]还有通知阿斯卡纶的队伍,尽快会合。已经有三支小队提前完成了战略部署。 [charslot(slot = "m", name = "avg_npc_1072_1#1$1")] [name="Logos"]接下来去哪,凯尔希医生? [charslot(slot = "m", name = "avg_003_kalts_1#1$1")] [name="凯尔希"]......巴别塔旧址。 [name="凯尔希"]巴别塔的旗帜已经很多年没有在那里升起来过了。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(duration=1, isblock=true)] 凯尔希走在街道上,前往巴别塔办事处的路线她依旧轻车熟路。 街道上的萨卡兹们都在悄悄地行动起来,他们尽可能地爬上了建筑上的最高处,不约而同地将目光投向了城中的那处废墟。 一面曾经消失在卡兹戴尔城内许多年的旗子缓缓升了起来—— 巴别塔,回来了。 [dialog] [SoundVolume(volume=0, channel="b",fadetime=1)] [SoundVolume(volume=0, channel="m",fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [Background(image="49_g10_theresaoffice",screenadapt="coverall")] [charslot(slot = "r", name = "avg_npc_1296_1#3$1")] [charslot(slot = "l", name = "avg_npc_048")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot(slot = "r", name = "avg_npc_1296_1#3$1", focus="r")] [name="特蕾西娅"]...... [name="特蕾西娅"]Mantra最近一次汇报,我们已经完全打通了五条要道。 [name="特蕾西娅"]只要顺利,此时此刻,凯尔希应该已经看见了熔炉的焰火。 [charslot(slot = "r", name = "avg_npc_1296_1#8$1", focus="r")] [name="特蕾西娅"]博士,卡兹戴尔的城防措施几乎都被瘫痪,我们可以登上那座城了。 [charslot(slot = "l", name = "avg_npc_048", focus="l")] [name="博士"]嗯。 [name="博士"]但军事委员会不可能放弃卡兹戴尔,我们若想完全控制城市,还需要一些时间。 [name="博士"]到那时,我们可能无法完全避免对卡兹戴尔主城区的破坏—— [charslot(slot = "r", name = "avg_npc_1296_1#3$1", focus="r")] [name="特蕾西娅"]等等。 [charslot(slot = "r", name = "avg_npc_1296_1#2$1", focus="r")] [name="特蕾西娅"]......我感受到了,他们。 [charslot(slot = "l", name = "avg_npc_048", focus="l")] [name="博士"]嗯? [charslot(slot = "r", name = "avg_npc_1296_1#1$1", focus="r")] [name="特蕾西娅"]他们仍在这里,却不打算出手帮助任何一方。 [name="特蕾西娅"]看来,我们的战斗多了几位傲慢的旁观者。 [dialog] [charslot(slot = "l", name = "avg_npc_048", focus="l")] [delay(time=1)] [name="博士"]......特蕾西娅。 [charslot(slot = "r", name = "avg_npc_1296_1#2$1", focus="r")] [multiline(name="特蕾西娅")]嗯...... [multiline(name="特蕾西娅",end=true)]还有......不同寻常的敌人。 [charslot(slot = "r", name = "avg_npc_1296_1#6$1", focus="r")] [name="特蕾西娅"]几乎灼痛灵魂的杀心,凄苦,和决意。 [charslot(slot = "l", name = "avg_npc_048", focus="l")] [name="博士"]军事委员会的刺客。他们从一开始就打算以城市为饵,重创巴别塔本部。 [name="博士"]这也在预料之内。但这一次,我们没什么可博弈和算计的了,真刀真枪地击溃这些刺客,回到我们的城市吧。 [name="博士"]我会去控制舰船内的防御系统,并负责指挥防御。 [charslot(slot = "r", name = "avg_npc_1296_1#1$1", focus="r")] [name="特蕾西娅"]去吧,博士。 [name="特蕾西娅"]不必把又一次厮杀,带进那座余晖中的城市。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=2, block=true)] [charslot] [background] [SoundVolume(volume=0, channel="b",fadetime=2)] [SoundVolume(volume=0, channel="m",fadetime=2)] [Background(image="49_g2_kazdelstreet_d",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=2, block=true)] [interlude(maskid = "ui_cutin_mask_horizon", style = 1, size = "1280, 100",offset = "0,0", channel = 2)] [interlude(channel = 2, type = 2, name = "bg_black", afrom = 0, ato = 1, aduration = 1,sfrom = "1.3,1.3", sto = "1.3,1.3", sduration = 0, block = false)] [Sticker(id="st1", text="倒计时", duration=1,x=300,y=325, alignment="center", size=24, delay=0, width=700,block="false")] [Sticker(id="st2", text="22分48秒" ,duration=1,x=300,y=365, alignment="center",size=24, delay=0, width=700)] [Sticker(id="st1", duration=1)] [Sticker(id="st2", duration=1)] [interlude(channel = 2, clear = true)] [delay(time=1)] [charslot(slot = "l", name = "avg_003_kalts_1#14$1")] [name="凯尔希"]可露希尔,本舰联系上了吗? [dialog] [playsound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_050", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=200, width=200, block=true)] [delay(time=0.5)] [charslot(slot = "l", focus="n")] [name="可露希尔"]暂时没有回应。 [charslot(slot = "l", name = "avg_003_kalts_1#14$1")] [name="凯尔希"]...... [charslot(slot = "l", focus="n")] [name="可露希尔"]还,还在覆写城内广播的功率设置,尝试扩大范围。也许是本舰通讯暂时故障......我还在努力恢复通讯! [charslot(slot = "l", name = "avg_003_kalts_1#5$1")] [name="凯尔希"]...... [dialog] [PlaySound(key="$transmission")] [CharacterCutin(widgetID="1", fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1, block=true)] [charslot] [background] [PlaySound(key="$d_avg_explosion", volume=0.3)] [delay(time=1)] [PlaySound(key="$d_gen_explo_n", volume=1)] [Background(image="49_g2_kazdelstreet_d",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [interlude(maskid = "ui_cutin_mask_horizon", style = 1, size = "1280, 100",offset = "0,0", channel = 2)] [interlude(channel = 2, type = 2, name = "bg_black", afrom = 0, ato = 1, aduration = 1,sfrom = "1.3,1.3", sto = "1.3,1.3", sduration = 0, block = false)] [Sticker(id="st1", text="倒计时", duration=1,x=300,y=325, alignment="center", size=24, delay=0, width=700,block="false")] [Sticker(id="st2", text="12分57秒" ,duration=1,x=300,y=365, alignment="center",size=24, delay=0, width=700)] [Sticker(id="st1", duration=1)] [Sticker(id="st2", duration=1)] [interlude(channel = 2, clear = true)] [delay(time=1)] [charslot(slot = "m", name = "avg_003_kalts_1#5$1")] [name="凯尔希"]...... [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1072_1#1$1", duration=1.5, isblock=true)] [name="Logos"]凯尔希医生,我感觉到一些异样...... [charslot(slot = "m", name = "avg_npc_1072_1#2$1")] [name="Logos"]我的母亲......曾为每一个她所亲爱的生命设下咒文......当生命逝去,挽歌便会连接起我们的心神。 [name="Logos"]但此刻,我并无恙,却...... [charslot] 凯尔希突然浑身冰凉。 [dialog] [StopSound(channel="b", fadetime=2)] [StopSound(channel="m", fadetime=2)] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_abyss_1",screenadapt="coverall", xScale=1.08, yScale=1.08)] [Delay(time=1)] [PlaySound(key="$d_avg_glassdooropen", volume=1)] [PlaySound(key="$d_avg_steamburst", volume=1)] [PlaySound(key="$d_avg_energywell", volume=0.6, loop=true, channel="e")] [curtain(direction = 2,fillfrom = 0.5,fillto = 0, grad = false, fadetime=4)] [curtain(direction = 6,fillfrom = 0.5,fillto = 0, grad = false, fadetime=4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.6)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_048", duration=2, isblock=true)] [name="博士"]......巴别塔即使占领了卡兹戴尔,也势必损失惨重。 [name="博士"]特雷西斯说得对,他们无法统一,萨卡兹的分裂会常态化。相当长的时间内,萨卡兹依然不可能从弱势群体变成世界的领导者。 [name="博士"]重要的是,我向特雷西斯指出了另一道路。他在伦蒂尼姆的计划便有更大的机会成功,萨卡兹将用源石腐化大地,摧毁他们的敌人。 [name="博士"]这不是很好吗? [name="博士"]有这样一个坚韧的种族成为我们的信徒,成为源石蔓延在幕布上的第一处闪亮的血渍。 [name="博士"]对吧......我们......不需要毁灭他们,更不需要杀死她。 [name="博士"]我......应该利用“文明的存续”,尝试更好地引导它潜在的性能,我没必要...... [dialog] [charslot(duration=0.5, isblock=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="内部序列开始检索,检索到管理员权限。", x=180,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [PlaySound(key="$d_avg_kalimbapizz",volume=0.8)] [Blocker(a=0.3, r=0,g=0.2,b=0, fadetime=0.7, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="\n\n已验证。权限正常。",block = true)] [Sticker(id="st1", multi = true, text="\n\n欢迎您,Dr.{@nickname}。",block = true)] [Sticker(id="st1", multi = true, text="\n\n已进入(全舰防御系统)。请确认下一步操作......",block = true)] [Sticker(id="st1", duration=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=0.5)] [charslot(slot = "m", name = "avg_npc_048")] [name="博士"]...... [dialog] [SoundVolume(volume=0, channel="e",fadetime=1)] [musicvolume(volume=0.2, fadetime=1)] [PlaySound(key="$d_avg_humanchange", volume=0.4)] [delay(time=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [curtain] [charslot] [background] [Subtitle(text="我真的该在此刻放纵巴别塔的行为吗?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我真的要为了一个对阻隔层都缺乏认知的种族,放弃那遥远过去以百亿同胞牺牲换回的成果,放弃他们的血肉与歌谣,放弃他们跨越了万年等到今天的火种......放弃源石计划?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="如果......为了泰拉......让源石停下......如果特蕾西娅真的成功了......", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我们上万年的等待算什么?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [PlaySound(key="$d_avg_humanchange", volume=0.2)] [delay(time=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background] [Subtitle(text="可难道,特蕾西娅和泰拉上的种族,真的就没有半点胜算?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [PlaySound(key="$d_avg_humanchange", volume=0.4)] [delay(time=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [Subtitle(text="不,我怎么会如此天真呢。他们不团结,他们不理想,他们不发达......只是偶然幸存的生命。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [PlaySound(key="$d_avg_humanchange", volume=0.6)] [delay(time=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.3, block=true)] [charslot] [Background] [Subtitle(text="任何生命理应选择自我的希望。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [PlaySound(key="$d_avg_humanchange", volume=0.8)] [delay(time=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Subtitle(text="可我们没有时间了,可——", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="祂近在眼前。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [musicvolume(volume=1, fadetime=2)] [PlaySound(key="$d_avg_humanchange", volume=1)] [delay(time=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot] [Background(image="49_g10_theresaoffice",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1296_1#7$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$transmission", volume=1)] [delay(time=1.5)] [name="特蕾西娅"]......博士? [name="特蕾西娅"]博士!你听得见吗? [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1296_1#6$1")] [name="特蕾西娅"]......奇怪,博士的情感......有些异样。 [name="特蕾西娅"]强烈,激昂,带有......阴影。 [charslot(slot = "m", name = "avg_npc_1296_1#1$1")] [name="特蕾西娅"]博士到底...... [dialog] [PlaySound(key="$d_avg_humanchange", volume=1)] [delay(time=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background] [Subtitle(text="......", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="......", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="看吧。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Sticker(id="st1", text="那是传送门破碎的光火,像是一条阴燃的裂痕划过天空。", x=380,y=100, alignment="left", duration=1, size=24, delay=0.04, width=750)] [Sticker(id="st2", text="直到数个世纪后才会消散于无形。", x=380, y=206, alignment="left", duration=1, size=24, delay=0.04, width=750)] [Sticker(id="st3", text="群星从我们所站立的地方远去了,如夜晚的树叶。", x=380, y=312, alignment="left", duration=1, size=24, delay=0.04, width=750)] [Sticker(id="st4", text="但塔卫二的航船还是来到了这片遍地瓦砾的废墟。", x=380, y=418, alignment="left", duration=1, size=24, delay=0.04, width=750)] [Sticker(id="st5", text="那是生命。", x=380, y=524, alignment="left", duration=1, size=24, delay=0.04, width=750)] [Sticker(id="st6", text="那是我们在末日后一度失去的东西,那是可以驱散一切氤氲黑暗的古老颂歌。", x=380, y=630, alignment="left", duration=1, size=24, delay=0.04, width=750)] [Sticker(id="st1", duration=2, block=false)] [Sticker(id="st2", duration=2, block=false)] [Sticker(id="st3", duration=2, block=false)] [Sticker(id="st4", duration=2, block=false)] [Sticker(id="st5", duration=2, block=true)] [Sticker(id="st7", text="???", hidelog=true, x=240, y=625, alignment="left", duration=0.01, size=28, delay=0, width=750)] [Sticker(id="st6", duration=0, block=false)] [Sticker(id="st8", text="我们至今仍未明白生命是如何出现在茫茫星海之中的。", x=380, y=630, alignment="left", size=24, delay=0.04, width=750)] [Sticker(id="st8", block=false)] [Sticker(id="st9", text="但我想,我们都应该歌颂万物生灵,歌颂我们自己。", x=380, y=630, alignment="left", size=24, delay=0.04, width=750)] [Sticker(id="st9", block=false)] [Sticker(id="st10", text="源石是我们谱下的歌谱,是献给后来者的曲调。插手文明的演化是傲慢的,但我别无他法。", x=380, y=630, alignment="left", size=24, delay=0.04, width=750)] [Sticker(id="st10", block=false)] [Sticker(id="st7", block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.01, block=true)] [charslot] [Background(image="49_g11_rhodesdeck_bc",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="预言家"]我违背了诺言。我背叛了在时间中等待的她。 [name="预言家"]那是因为我爱着。爱着生命。爱着存在。爱是永恒的纯真。使我不去思考。 [name="预言家"]凯尔希,学会去爱,学会去相信。你将不得不去思考,去引导,去直面山坡上总是尖叫着坠落的滚石。 [name="预言家"]但......到最后......我相信,你会学会爱。那是永恒的纯真,是呼吸的儿女,是你我的本性。 [name="预言家"]走吧。凯尔希。先去周围看看,再去远一些的山那头看看。去寻找存在的形式......我得回去了。 [name="预言家"]她曾教会我所有,曾热烈地探索这一切,但她已经变了,她不会给擅自行动的我留太多时间。 [name="预言家"]......下一次,再见吧。我们会再见的。凯尔希。 [dialog] [Decision(options="我相信它们。相信你,凯尔希。", values="1")] [Predicate(references="1")] [Decision(options="凯尔希......我时间不多了。", values="1")] [Predicate(references="1")] [Decision(options="去寻找生命的痕迹,去寻找希望与未来。", values="1")] [Predicate(references="1")] [Decision(options="凯尔希......自己去得出答案吧。", values="1")] [Predicate(references="1")] [Decision(options="去找到你自己。", values="1")] [Predicate(references="1")] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [background] [Delay(time=1)] [name="博士"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [Delay(time=1)] [Blocker(a=0.3, r=1,g=0.2,b=0.2, fadetime=0.7)] [curtain(direction = 0,fillfrom = 0.5,fillto = 0.3, grad = false, fadetime=1)] [curtain(direction = 4,fillfrom = 0.5,fillto = 0.3, grad = false, fadetime=1)] [PlaySound(key="$alarmenter",volume=1)] [Sticker(id="st1", multi = true, text="是否确认关闭全舰防御系统?", x=300, y=335, alignment="center", size=36, delay=0.001, duration=1, width=700)] [Sticker(id="st2", multi = true, text="......", x=300, y=600, alignment="center", size=24, delay=0.001, duration=1, width=700)] [Sticker(id="st3", multi = true, text="......", x=300, y=100, alignment="center", size=24, delay=0.001, duration=1, width=700)] [Sticker(id="st4", multi = true, text="......", x=0, y=600, alignment="center", size=24, delay=0.001, duration=0.5, width=700)] [Sticker(id="st5", multi = true, text="......", x=0, y=100, alignment="center", size=24, delay=0.001, duration=0.5, width=700)] [Sticker(id="st6", multi = true, text="......", x=600, y=600, alignment="center", size=24, delay=0.001, duration=0.1, width=700)] [Sticker(id="st7", multi = true, text="......", x=600, y=100, alignment="center", size=24, delay=0.001, duration=0.1, width=700)] [Sticker(id="st8", multi = true, text="......", x=120, y=100, alignment="left", size=30, delay=0.001, duration=0.001, width=700)] [Sticker(id="st9", multi = true, text="......", x=950, y=500, alignment="left", size=35, delay=0.001, duration=0.001, width=700)] [Sticker(id="st10", multi = true, text="......", x=550, y=520, alignment="left", size=40, delay=0.001, duration=0.001, width=700)] [Sticker(id="st11", multi = true, text="......", x=220, y=40, alignment="left", size=45, delay=0.001, duration=0.001, width=700)] [Sticker(id="st12", multi = true, text="......", x=1000, y=550, alignment="left", size=50, delay=0.001, duration=0.001, width=700)] [Sticker(id="st13", multi = true, text="......", x=450, y=120, alignment="left", size=55, delay=0.001, duration=0.001, width=700)] [Sticker(id="st14", multi = true, text="......", x=160, y=500, alignment="left", size=60, delay=0.001, duration=0.001, width=700)] [Sticker(id="st15", multi = true, text="......", x=160, y=620, alignment="left", size=65, delay=0.001, duration=0.001, width=700)] [Sticker(id="st16", multi = true, text="......", x=720, y=100, alignment="left", size=70, delay=0.001, duration=0.001, width=700)] [Sticker(id="st17", multi = true, text="......", x=570, y=625, alignment="left", size=80, delay=0.001, duration=0.001, width=700)] [Sticker(id="st18", multi = true, text="......", x=1100, y=20, alignment="left", size=90, delay=0.001, duration=0.010, width=700)] [Sticker(id="st19", multi = true, text="......", x=1050, y=610, alignment="left", size=100, delay=0.001, duration=0.010, width=700)] [Sticker(id="st1")] [Sticker(id="st2")] [Sticker(id="st3")] [Sticker(id="st4")] [Sticker(id="st5")] [Sticker(id="st6")] [Sticker(id="st7")] [Sticker(id="st8")] [Sticker(id="st9")] [Sticker(id="st10")] [Sticker(id="st11")] [Sticker(id="st12")] [Sticker(id="st13")] [Sticker(id="st14")] [Sticker(id="st15")] [Sticker(id="st16")] [Sticker(id="st17")] [Sticker(id="st18")] [Sticker(id="st19")] [PlaySound(key="$d_avg_signlntrfrnc", volume=1)] [bgeffect(name="$eb_signalInterference", fade = true, fadetime = 1.5,layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [curtain] [Background(image="49_g10_theresaoffice",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1296_1#7$1")] [delay(time=1)] [musicvolume(volume=0.6, fadetime=2)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [name="特蕾西娅"]......! [name="特蕾西娅"]博士——! [dialog] [PlaySound(key="$d_avg_spotlightc", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.2, block=true)] [background] [charslot] [delay(time=2)] [Sticker(id="st1", multi = true, text="已选择(重启登舰身份验证)。已确认。", x=180,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n已选择(重启全舰通讯模块)。已确认。",block = true)] [Sticker(id="st1", multi = true, text="\n\nLoading......",block = true)] [Sticker(id="st1", multi = true, text="\n\n倒计时已归零。",block = true)] [PlaySound(key="$d_avg_machinedeath", volume=1)] [Sticker(id="st1", duration=1, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=3)] [charslot(slot = "m", name = "avg_npc_048")] [Background(image="bg_abyss_1",screenadapt="coverall", xScale=1.08, yScale=1.08)] [SoundVolume(volume=0.8, channel="e",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [name="博士"]...... [dialog] [SoundVolume(volume=0.2, channel="e",fadetime=2)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(duration=2, isblock=true)] 操作面板的荧光反射在博士的面罩上。 随着屏幕关闭,面罩之下的人最终隐入黑暗。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_sandstorm", volume=0, loop=true, channel="sn")] [SoundVolume(volume=0.1, channel="sn",fadetime=2)] [Sticker(id="st1", text="如何评价为了维护族群的利益而不惜一切的人?", x=300,y=260, alignment="left", duration=1, size=24, delay=0.04, width=700)] [Sticker(id="st2", text="有人称之为英雄。有人称之为传奇。", x=300,y=370, alignment="left", duration=1, size=24, delay=0.04, width=700)] [Sticker(id="st1", duration=1, block = false)] [Sticker(id="st2", duration=1 ,block = false)] [delay(time=1)] [Sticker(id="st1", text="可这样的名号往往只能扎根于战乱四起的年代。", x=300,y=260, alignment="left", duration=1, size=24, delay=0.04, width=700)] [Sticker(id="st2", text="当短暂的和平年代到来之时,一夜之间,切实可触碰的传说们似乎都成为了故事中的泡影。", x=300,y=370, alignment="left", duration=1, size=24, delay=0.04, width=700)] [Sticker(id="st1", duration=0.5,block = false)] [Sticker(id="st2", duration=0.5,block = false)] [delay(time=1)] [Sticker(id="st1", text="听故事的孩子们会问,背负这些璀璨名号的人又为何全都销声匿迹了呢?", x=300,y=260, alignment="left", duration=1, size=24, delay=0.04, width=700)] [Sticker(id="st2", text="......", x=300,y=370, alignment="left", duration=1, size=24, delay=0.04, width=700)] [Sticker(id="st1", duration=1)] [Sticker(id="st2", duration=1, block= false)] [StopSound(channel="e", fadetime=1)] [delay(time=2)] [name="特雷西斯"]因为他们主动选择留在了过去。 [name="特雷西斯"]使命既已终结,他们所缔造的新时代也无需留下他们的一席之地。 [name="特雷西斯"]传奇已被遗忘。英雄无人铭记。 [name="特雷西斯"]而死亡终将如约而至,无人可逃...... [name="特雷西斯"]责任将驱使英雄,用自己的死写下答案,踩出泥泞的路面。 [name="特雷西斯"]这就是我们的宿命。 [dialog] [Background(image="49_g12_sandstorm", screenadapt="coverall")] [SoundVolume(volume=0.2, channel="sn",fadetime=3)] [Blocker(a=0.15, r=0.9, g=0.6, b=0.5, fadetime=2, block=true)] [Delay(time=1)] [interlude(maskid = "ui_cutin_mask_horizon", style = 1, size = "1280, 100",offset = "0,0", channel = 2)] [interlude(channel = 2, type = 2, name = "bg_black", afrom = 0, ato = 1, aduration = 1,sfrom = "1.3,1.3", sto = "1.3,1.3", sduration = 0, block = false)] [Sticker(id="st1", text="1086年", duration=1,x=300,y=325, alignment="center", size=24, delay=0, width=700,block="false")] [Sticker(id="st2", text="巴别塔离开卡兹戴尔的前夕" ,duration=1,x=300,y=365, alignment="center",size=24, delay=0, width=700)] [Sticker(id="st1", duration=1)] [Sticker(id="st2", duration=1)] [interlude(channel = 2, clear = true)] [delay(time=2)] [charslot(slot = "r", name = "avg_npc_1297_1#1$1", duration=1, isblock=true)] [name="特雷西斯"]或许多年之后,许多自我们搭建起家园后便销声匿迹的遗落者会加入我们的事业...... [name="特雷西斯"]他们会背负上骂名,帮助我们结束这场争论。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_npc_1296_1#8$1", duration=1, isblock=true)] [Delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1296_1#8$1", focus="l")] [name="特蕾西娅"]也许吧。 [charslot(slot = "r", focus="n")] 双子并肩站在一起。 凭借黑色王冠储存的记忆,他们行走于当年的战场。一如往昔。 两位混血的萨卡兹走下了魔王崩塌的车辇,走向了战场—— 走向了未来。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=0.4, channel="1")] [PlaySound(key="$d_gen_walk_n", volume=1, channel="2")] [charslot(slot = "l", afrom=1, ato=0, duration=1.5)] [delay(time=1)] [charslot(slot = "r", afrom=1, ato=0, duration=1.5)] [delay(time=2)] [charslot] [name="特雷西斯"]那这就是我们的告别? [name="特蕾西娅"]是呀,在当年我们决定携手改变卡兹戴尔的地方,告别。 [name="特雷西斯"]哪怕成为他们的魔王这么多年,有时,你......还跟以前一样。 [name="特蕾西娅"]在我们尚且年幼时,我常常因织衣而刺破手指,污染了卖给客人的长袍,你还记得吗? [name="特雷西斯"]记得...... [name="特蕾西娅"]那时你还是一个不被允许佩戴真剑的苦闷学徒,总想着有朝一日能成为卡兹戴尔的兵卒。 [name="特蕾西娅"]那时的我,尚不理解我们为何要承受四处躲藏的命运。 [name="特蕾西娅"]终于有一天,王庭欣赏我的手艺,我得以面见以勒什。那时,我鼓起勇气向魔王发问—— [name="特蕾西娅"]我们的未来在哪里? [name="特蕾西娅"]他没有回答,只是将我赶了出去。 [name="特蕾西娅"]直到后来我们疲惫地带兵回到故乡废墟的那天我才明白,我追寻的答案不在其他地方,就在“这里”—— [name="特蕾西娅"]——在“卡兹戴尔”。 [name="特雷西斯"]卡兹戴尔只会因为我们中一人的离去而再度辉煌。 [name="特雷西斯"]但失败的注定是你,你一定要坚持吗?特蕾西娅。 [name="特蕾西娅"]我的身边也有许多人支持我呢。 [name="特雷西斯"]可更多数饱受压迫和欺凌的萨卡兹选择了反抗和暴力。 [name="特雷西斯"]无论剩下的人是否愿意,他们迟早被这股浪潮裹挟,卷入其中。 [name="特蕾西娅"]可我们这一代人总得做点什么。我不想,让这股仇恨从我的手中再传递给下一代继续轮回...... [name="特蕾西娅"]哪怕未来不由我改变,但点燃火种的希望需要由我们来传递。 [name="特雷西斯"]......我也需要对那些追随我的人负责。 [name="特雷西斯"]响应战争的声浪并非只来源于卡兹戴尔,这片大地已经没有我们的容身之所。 [name="特雷西斯"]我能做的,只有推他们一把。 [name="特雷西斯"]而我也会留在这里,留在新一代萨卡兹于未来回望的过去。 [name="特雷西斯"]如你一般。 [dialog] [StopSound(channel="sn", fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=1, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]